"It's a complete no-brainer," admits Team17's studio director Martyn Brown. "Even selling it at a much lower price, we're making twice as much money than if we put it out as a boxed product and ...
The problem is down to the approach. Developers often find themselves caught between two stools, on the one hand trying to retain the essence of what made the original so appealing, while also trying ...
It goes without saying that marketplace games have it a little tougher than retail games. They will never be placed on the same level as their tangible brethren nor will they ever be lavished with the ...
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