When Harebrained Schemes launched Kickstarter campaigns for two turn-based strategy games based on Jordan Weisman's fantasy world of Shadowrun, the company raised more than $3 million. Today ...
Shams Jorjani is no stranger to signing big projects. As Paradox's vice president of business development, he's been intimately involved in the deals that birthed Cities: Skylines and Pillars of ...
If the first expansion for BattleTech was all about giving you more things to do with your Mechs and the second giving you more places to take them, then Heavy Metal is really all about giving you ...
Harebrained Schemes launches the first expansion for its turn-based strategy game about big, stomping mechs today. BattleTech - Flashpoint adds a new style of mission, in which you must play across a ...
The latest expansion for BattleTech, Heavy Metal is dropping eight new mechs into battle all at once, alongside new weapon systems and a mini-campaign. Announced today at PDXCON 2019, the expansion ...
Harebrained's latest channels the spirit of tabletop mech adventure. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Dekker has fallen over. His ...
"We’ve never been able to have a mech throw a punch before. Now we can." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. In BattleTech, a band of ...
BattleTech, the grandfather of mech combat games, turns 34-years old next year. Since 1984, rights to that universe have traded hands several times, from the original creators at FASA Corporation to ...
Take control of eight powerful new mechs in BATTLETECH: Heavy Metal. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Developed by Harebrained ...
GameSpot may get a commission from retail offers. Like previous games in the series, you play as a mercenary in the year 3025. You command a crew and a group of MechWarriors, and you take on contracts ...
As any businessperson knows, you need to spend money to make money. Pilot contracts, guns, repairs, missiles, and interstellar taxis called JumpShips all require cold, hard currency. To make matters ...