When co-founders Lou Gray and Benjamin Slivka first set out to create Dreambox Learning, they knew they wanted to create a successful way to combine math and fun – a near impossible challenge ...
After nearly three years in <a href="http://blog.seattlepi.nwsource.com/venture/archives/123790.asp">development,</a> <a href="http://www.dreambox.com/">Dreambox ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Hoping to blend education and technology, DreamBox Learning has released ...
Jessie Woolley-Wilson, president and CEO of education technology company DreamBox, did not originally plan on working in education. After receiving her MBA from Harvard, in 1990, she headed straight ...
Yesterday at a Bellevue Schools Foundation-hosted event at the Wilburton Instructional Service Center, the district's Director of Curriculum and Instructional Technology Kathee Terry shared ...
BELLEVUE, Wash.--(BUSINESS WIRE)--DreamBox Learning, an award-winning educational software company, today announced that Mickelle Weary, a member of its Academic Team and a National Board Certified ...
Bedford Co, VA - There is nothing like a good game app to get your child's interest going. Now one school system is letting the kids play in class! Body Camp Elementary school in Bedford County ...
BELLEVUE, Wash.--(BUSINESS WIRE)--DreamBox Learning ®, the K-8 digital math company that pioneered Intelligent Adaptive Learning™ technology, today announced new features that will help educators ...
DreamBox Learning, an adaptive e-learning platform for students, has raised $11 million in new funding led by Netflix CEO Reed Hastings (who is investing through the Charter School Growth Fund), and ...
It’s hard to imagine many students getting excited about math, but CEO Jessie Woolley-Wilson of DreamBox Learning, a Bellevue-based digital education company, swears it’s not only possible, but in ...
After nearly three years in development Dreambox Learning this week officially unveiled its first online education product, TechFlash reports: a new adventure game designed to teach five-to eight-year ...