Capcom has confirmed it is aware of frame rate issues in Dragon's Dogma 2 on PC and is looking to improve performance in the future. The open world RPG is released tomorrow, 22nd March, but does ...
I'm getting framerate issues across the board; but Baldur's Gate 3 is what I'm currently playing and it's running around 30 - 45 FPS on average. My machine specs are: Changing the resolution and ...
A Capcom representative told IGN, “a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments.” They added that ...
Bethesda has released an update for Deathloop on PC that targets the frame stuttering issues that players have been encountering since the game’s launch. As noted in the patches shared on Steam, ...
Folks teeming with excitement to finally dive into Capcom's hotly anticipated fantasy action role-playing sequel Dragon's Dogma 2 on March 21 may experience some inconsistent frame rate performance ...
TL;DR: An early analysis of Monster Hunter Wilds on PlayStation 5 Pro reveals framerate issues and no option to disable raytracing. It seems Monster Hunter Wilds has performance issues even on Sony's ...
Elden Ring players might be experiencing framerate issues on PC because of their mouse. That's according to developer FromSoftware, who said in the most recent patch notes for Version 1.13 that it had ...
Indie title Mr. Shifty is all about dashing through walls and taking out enemies in style, but if you've downloaded the Switch version then you may be finding that you're having trouble doing that due ...
The Evil Within 2 has just lurched onto PlayStation 4, and as always, Digital Foundry is first on the scene with a detailed technical analysis. Those of you who played the first game will no doubt ...
I have been wondering for a while why there seems to be an inherent difference between framerate problems on consoles and PC games. <BR><BR>For both the Wii and PS2 I have noticed when the system ...
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Related reads:Dragon’s Dogma 2 director Hideaki Itsuno Intentionally Designed it 'Not Like a Nintendo One,' But For 'A Certain Type of Audience' Folks teeming with excitement to finally dive into ...
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