Videogames are a complex medium with rich narrative potential across traditional and emergent storytelling forms. They exist in a dynamic industry with interoperable teams. Narrative design sits at ...
In November 2021, narrative designer Megnha Jayanth posted a transcript of a talk entitled "White Protagonism and Imperial Pleasures in Game Design" online. In it she argues that games are deeply ...
Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
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