Opinions expressed by Entrepreneur contributors are their own. Lots of people get confused by the term “gamification.” The “game” part of the dictionary-recognized word can be considered somewhat of a ...
Gamification is a technology to adapt game methods to non-game processes and events to make employees/participants more involved in the process. Why introduce gamification into business, manufacturing ...
Continuing the series on using digital tools for pharma sales force training, MXM Health looks at how mobile tools and gamification elements are becoming essential components of any effective internal ...
The industry has evolved drastically since the covid-19 pandemic hit the world. The impact of pandemic can be seen in every sector and business. Marketers started scrambling for innovative ideas to ...
It’s not as sexy as landing Playboy as a customer. But Bunchball is moving further into enterprises with its gamification technology, which makes non-game web sites more interesting by making them ...
Opinions expressed by Entrepreneur contributors are their own. You're reading Entrepreneur Middle East, an international franchise of Entrepreneur Media. In 2011, a16z co-founder Marc Andreesen wrote ...
Employee wellbeing technology is increasingly being used to promote more healthy behaviour. In the third part of our in-depth guide Stephen Haynes looks at the evidence on how, and if, this works in ...
Acquisition integrates Adact’s gamification technology into Optimove’s Positionless Marketing platform to build the future of gamification and loyalty NEW YORK, NY, March 03, 2025 (GLOBE NEWSWIRE) -- ...
– Led by 7GC, SeventySix Capital, Steve Kuhn, with participation from NBA MVP Giannis Antetokounmpo, amongst others. Lucra’s Funding Will Power an Expanded Product Offering and its Launch into New ...
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