Hitman: Absolution is a solid return to the Hitman series after six years, but it doesn't represent the best of what the franchise has to offer. Once again you play ...
The Nintendo Switch version of Hitman: Absolution successfully makes a stealth-action classic portable while demonstrating why IO Interactive is perfectly positioned to make a James Bond game. However ...
Aww, mate. That sub-header quote from Hitman: Absolution has made us sad now. Poor Agent 47. It must be lonely being an insane psychopath who spends his time flying around the world, looking cool, ...
Hitman Absolution made changed to the series formula (Image via Io-Interactive A/S) Hitman Absolution was released in 2012 for Xbox 360, PlayStation 3, and PC. The game made some big changes to the ...
Here's the scene; an orphanage, on a dark and typically stormy night. Blood runs through the corridors, and fresh corpses pile up by the walls. In the nursery, under bright birthday bunting, there's a ...
A freelance writer with over 10 years of experience. His favourite games are Kingdom Hearts, Beyond Good & Evil, and Celeste. One of the best Hitman games, Hitman: Absolution, is heading to iOS, ...
Despite the bald guy wearing a suit on the front cover, Hitman Absolution is not a Hitman game; it's not even close. With its borrowed gameplay mechanics, overwritten plot and dull environments, ...
Some rather pretty new screenshots have arrived for Hitman Absolution. There’s not much in the way of killing and all that jazz, they are more of a showcase of some of the tasty environments gamers ...
Agent 47 doesn't begin Hitman: Absolution with amnesia, but the six years that have passed since we last took control of him in Blood Money do seem to have dulled his creators' recollections of what ...
Story plays a bigger role in Hitman: Absolution than in Agent 47’s previous adventures. This time he’s gone rogue to protect a young girl from countless lowlifes who want to hand her over to his ...
Hitman Absolution is a fascinating case of an error of judgment costing a game its heart. For Absolution, that mistake was placing a focus on a story that didn't need ...
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