Despite pressure borne of releasing one of only three new Activision Blizzard IPs in 2009, Radical dev boss Tim Bennison has told VG247 that creating an open-world game like Prototype was always going ...
Most prototypes never make their way into private hands. This one did. "It's odd to me that [Ford] would bother to go through all that kind of work and not just crush the car," Kevin Marti told us.
Most prototypes never make their way into private hands. This one did. "It's odd to me that [Ford] would bother to go through all that kind of work and not just crush the car," Kevin Marti told us.
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