The “uncanny valley” is a characteristic dip in emotional response that happens when we encounter an entity that is almost, but not quite, human. It was first hypothesised in 1970 by Japanese ...
On the surface, creating humanoid robots makes a lot of sense. After all, we look at ourselves so much that interacting with something that has a similar appearance should be easier to accept into our ...
From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or ...
See that guy in the picture above? He's not a real person, he's a character from 'Tom Clancy's The Division', one of the most buzzed-about, external games of 2016. He - it, rather – doesn't exist on ...
For decades the golden rule in robotics has been that the more lifelike a creation, the more likely it crosses the line from cute to creepy. But questions are being raised as to whether this is really ...
The "uncanny valley" is a characteristic dip in emotional response that happens when we encounter an entity that is almost, but not quite, human. It was first hypothesised in 1970 by Japanese ...