Circle Studio, the developer founded and staffed by ex-Core Design folks in the wake of the latest Tomb Raider debacle, has announced that it is to use Criterion's RenderWare middleware to ease ...
Industry giant, Electronic Arts, recently purchased Criterion, the British game developer. The deal includes RenderWare, the company's studio, and its widely sought Renderware middleware ...
Criterion Software today announced that its entire suite of RenderWare tools and technologies will be available to developers working on games for Sony's upcoming PSP handheld. The RenderWare ...
Development services and solutions provider Criterion has unveiled a host of new and updated products at the Game Developers Conference in San Jose, with the company's portfolio being extensively ...
Electronic Arts has announced the purchase of British game development studio and leading middleware provider Criterion, giving the top publisher control of the hugely popular RenderWare platform.
Nokia has today announced the start of a long-term collaboration with Criterion Software that will see its RenderWare middleware technology made available to N-Gage game developers. Using RenderWare, ...
Criterion Software today announced a strategic agreement with Empire Interactive, which has licensed Criterion's RenderWare Graphics for use with future console and PC endeavors. Empire is initially ...
Following their announcement of the RenderWare3 middleware solution for GameCube, Criterion Software has upped the ante by announcing the brand new RenderWare Platform. The middleware package offers ...
Lionhead Studios will use RenderWare to fasttrack the development of The Movies on next-gen consoles (the game is also due out on PC), the middleware gurus Criterion have announced. As with previous ...
A new Gamasutra interview with Electronic Arts chief creative officer and executive VP William "Bing" Gordon (pictured left) sheds some light on a number of hot topics surrounding the company, from ...
HomeLAN Fed has a Q&A with the guys at RenderWare today, an engine that has been used in a lot of console and PC titles. Andy Price of Criterion explains how they first got the idea to create ...
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
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