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Tseng, Shih-Lun "Allen"; Sun, Heshan; Santhanam, Radhika; Lu, Shuya; Thatcher, Jason B. Rethinking Gamification Failure: A Model and Investigation of Gamified System ...
It is common to hear that the only constant in the world is change. But organisations and individuals are very often overwhelmed with the prospect of change. Beyond the monetary cost, change requires ...
“Gamification” – adding game-like elements into non-game or real-world settings – has become a popular concept in the pharmaceutical, healthcare, and event industries, especially as virtual engagement ...
EXCLUSIVE: As investors, campaign groups and consumers continue to pile pressure on companies to accelerate progress towards ambitious climate goals, some of the stalwarts of sustainability reporting ...
Employees at Amazon warehouses have been overworked and pushed to the point of exhaustion, unnecessarily exposed to coronavirus outbreaks, and discouraged from unionizing and advocating for their ...
To ensure a web-based corporate health program was a success, the Heart Foundation needed to find a better way to engage organisations than simply enabling users to record their goals online and ...
We have all heard about the metaverse, yet one trend that is going relatively unseen is the gamification of various tasks and experiences around us. Gaming is a giant market, with over 3 billion ...
Vinod Jain, senior analyst at Aite-Novarica Group, looks at how the meme stock events of January 2021 challenge the “superbroker” business model. The “super broker” business model pioneered by ...
NEW YORK, June 08, 2022 (GLOBE NEWSWIRE) -- NOWwhere is thrilled to announce its third and final NFT key sale with Launchpool, a community-based Web 3 accelerator. NOWwhere's artist storefronts are ...