Nintendo designed many of its recent 3D Mario levels using the four-part structure of Chinese poetry and Japanese comics. Hayashida explained how he refined his level design process over the course of ...
Former Retro Studios level designer Kynan Pearson has talked about the “construction methodology” behind the levels in the Metroid Prime games. “You can basically mitigate against those difficulties ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror games excel with immersive atmospheres and dynamic threats, all ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results