I started teaching at the University of the Philippines in 1971 when I was 21, at most only six years older than my students. I had not attended a single formal training program on teaching. As many ...
Games-based activities foster active, relaxed learning and collaborative problem-solving. Rebecca Andrew and Sam Chadwick offer guidance on how to design and tailor them to suit a range of needs ...
In a world where learning happens beyond university boundaries and butterfly wings can create chaos, phenomenon-based learning (PhBL) can immerse students in events or topics that connect their ...
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
Case‐based learning (CBL) has emerged as a pivotal approach in medical education by utilising real-world clinical scenarios to bridge the gap between theoretical knowledge and practical application.
Janet B. Walton is Senior Research Scholar at North Carolina State University’s College of Education. She is a co-editor of the STEM Road Map curriculum series, a series of books that provides project ...
Forbes contributors publish independent expert analyses and insights. CEO & Co-author of Mastery - Why Deeper Learning is Essential... For all the talk about the importance of lifelong learning for ...
Artificial Intelligence (AI) has rapidly moved from being a buzzword to a force reshaping industries, triggering debates around automation, job losses, and the future of work. While sectors like ...
For over fifty years, digital games have become an increasingly prominent part of our lives, and their potential in the classroom has grown. This is because games promote a different kind of ...
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