Games-based activities foster active, relaxed learning and collaborative problem-solving. Rebecca Andrew and Sam Chadwick offer guidance on how to design and tailor them to suit a range of needs ...
Assessment is a critical element of higher education that is directly connected to learning outcomes and activities and quality assurance. Its purposes are: To encourage students to learn To certify ...
What is Place-based Learning? Place-based learning is an instructional approach that focuses on developing student’s sense of place and learning through exploring their environment. Thus, most ...
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
Imagine you are a mountaineer. Nothing excites you more than testing your skill, strength and resilience against some of the most extreme environments on the planet, and now you've decided to take on ...
There are two broad ways in which games currently feature in education, namely gamification and game-based learning (GBL). These approaches differ in both their purpose and design, and as a result, ...