The problem is down to the approach. Developers often find themselves caught between two stools, on the one hand trying to retain the essence of what made the original so appealing, while also trying ...
"It's a complete no-brainer," admits Team17's studio director Martyn Brown. "Even selling it at a much lower price, we're making twice as much money than if we put it out as a boxed product and ...
The writer behind Alien: Isolation has given an explanation of why the game is so long, as a sequel to a different Alien game emerges. Alien: Isolation is one of the best examples of how to ...
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